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AI Insights · Timothy · July 2024

Top 5 io Games on Android in Germany: Q2 2024

Discover the performance of the top 5 io games on Android in Germany during Q2 2024, including trends in downloads, revenue, and active users.

Top 5 io Games on Android in Germany: Q2 2024

During the second quarter of 2024, the top 5 io games on the Android platform in Germany showcased varied performance trends. Here’s a detailed look at how these games fared in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.

Snake Clash!

Revenue and Downloads: Starting with weekly revenue, the game had a modest performance with fluctuations, peaking at around $0.5K in the first week of April and ending at approximately $0.4K in the last week of June. Downloads showed significant activity, beginning with 23.9K in the first week of April and maintaining a steady pace, peaking at 25.4K in the last week of May.

Weekly Active Users: The game saw an increase in active users, starting at 87.8K and closing the quarter at 112.8K, indicating a steady rise in engagement.

Snake.io - Fun Snake .io Games

Revenue and Downloads: Revenue for this game remained relatively low but showed a noticeable increase towards the end of the quarter, peaking at $0.1K in the last week of June. Downloads were consistent, starting at 17.7K and maintaining an average of around 14K to 18K throughout the quarter.

Weekly Active Users: Active user numbers saw a slight decline from 142K in the first week of April to 122K by the end of June, with some fluctuations in between.

Paper.io 2

Revenue and Downloads: Revenue for Paper.io 2 was relatively steady, with minor fluctuations, peaking at $0.4K in the first week of April. Downloads showed a steady trend, averaging around 9K to 11K per week, with a peak of 11.5K in mid-June.

Weekly Active Users: Active users for Paper.io 2 fluctuated, starting at 32.7K, dipping mid-quarter, and then peaking at 35.9K in the final week of June.

Hole.io

Revenue and Downloads: Hole.io experienced varied revenue, peaking at $0.3K in mid-May. Downloads saw significant fluctuations, starting at 6.5K and peaking at 12.3K in the last week of June.

Weekly Active Users: Active users for Hole.io showed growth, beginning at 61.7K and reaching 78.9K by the end of the quarter, showing a steady increase in player engagement.

State.io — Conquer the World

Revenue and Downloads: Revenue for State.io was relatively low, peaking at $0.2K in the first week of April and again in early June. Downloads were stable, starting at 5.4K and maintaining an average of around 4K to 5K per week.

Weekly Active Users: Active users for State.io showed a fluctuating trend, starting at 17.2K, dipping mid-quarter, and ending at 16.8K in the last week of June.

These insights highlight the dynamic nature of the io games market on Android in Germany during Q2 2024. For more detailed data and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024